Psion
You can do cool things with your brain.
First Level
At first level, you receive:
- Proficiency in Psicraft, as well as 4 skills of your choice
- A single Discipline
At each level, including first, you receive:
- Two new Powers (or Upgrades)
- Two points of Energy
Psicraft
Psicraft is a skill proficiency that represents your ability to use Psionic abilities. A Psicraft check is equal to 1d20 + Int + proficiency bonus.
- Unlike magical classes, Psionics does not require verbal, somatic, or (non-expensive) material components.
- At-will, bonus action; you focus your mind on a specific task (i.e. a skill check you intend to use in the near future). From this point on, you gain "Focus", with a particular task in mind. If, within 10 minutes, you attempt that action, you may expend your Focus to gain advantage to one skill check or save relevant to it. You must take a short rest before using this ability again.
Energy
It's pretty much Mana.
Disciplines
You start the game with one Discipline, which is an area of study and focus within the realm of psionic powers.
Ideas:
- Light
- Void
- Fire / Frost / Lightning
- Force
- Mind
- Time
- Space
Powers
Each level, you may select two new Powers, or two upgrades to existing Powers, or one upgrade and one new module…you get the idea.
Chakra
Seven chakras:
- Crown
- White / Prismatic
- Pure Consciousness / Magic
- Third Eye
- Violet
- Mind?
- Throat
- Blue
- Space
- Heart
- Green
- Air
- Navel
- Yellow
- Fire
- Sacral
- Orange
- Water
- Root
- Red
- Earth
Effects:
- Light 0
- Orb 1
- Upgrade: spray
- Aura 2
- Upgrade: pool
- Wall 3
- Upgrade: shape
- Ray 4
- Upgrade: spray
Rank 0
Rank 1
- Chromatic Orb: at-will, swift, medium range, 5 rds; an orb of monochromatic color orbits the designated target, causing either a helpful or harmful effect, at your direction. Effect is based on color, which is constant for the duration:
- Red (base chakra)
- Helpful: invigorates subject, granting advantage to one physical skill check per round.
- Harmful: infuriates subject, causing disadvantage to mental skill checks, and subject must take a violent action each round (Will ends).
- Orange (sacral chakra)
- Helpful:
- Yellow (navel chakra) +
- Red (base chakra)
Rank 2
Rank 3
- Chromatic Wall: at-will, swift, medium range, wall 1/level (10-ft high), concentration; wall of a single color has effects based on chosen color:
- Red: blocks solid physical matter
- Orange: blocks fluids and liquids
- Yellow: blocks all physical energy (light, heat, radiation), including most magical energy attacks
- Green: blocks gases, aerial toxins, etc
- Blue: blocks all dimensional effects, including the movement of extradimensional creatures (extends into adjacent planes)
- Violet: blocks all mental effects
- ???: blocks magic
Light
Rank 0
- Glow: At-will, swift, concentration; you glow. Either your whole body, or a chosen part, emits light of your preferred color and intensity (max: a lit torch).
Rank 1
- Blinding Light: At-will, std, variable area; brilliant light causes blindness to all in its area (Con ends, or voluntarily close eyes, becoming virtually blind toward anything in the light's direction). Area is either a close burst 5m, cone 15m, or 1m line 30m long.
- Healing Light: At-will, swift, touch, 1 Energy; light pools in your body, and flows to your hands, and through them to a touched subject. Either heals subject for medium damage, or stabilizes dying subject.
Rank 2
- Something to do with chakras
Talents
At level 1, 5, 9, 13, and 17, you may choose one Talent for which you qualify.
Talent | Prerequisites | Description |
---|---|---|
Advanced Frame | Level 5+ | Choose one advanced frame and add it to your collection. |
Quantum Storage | Level 9+ | You have a device the size of a credit card, which, as a bonus action, can open a quantum rift, revealing a stored Power Suit. If the device is destroyed, the stored Power Suit appears in its place. |